GDTKStatusEffect.lifeRemaining
public float lifeRemaining { get; }Description#
Gets the number of seconds remaining in the life of this object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatusEffect target) { float result = target.lifeRemaining; }
}