GDTKStatusEffect.livingModifiers
public IReadOnlyList<GDTKStatModifier> livingModifiers { get; }Description#
Get a list of all currently active Stat Modifiers related tot his object
Usage#
Example
using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatusEffect target) { IReadOnlyList<GDTKStatModifier> result = target.livingModifiers; }
}