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IClassClient.SetClassIdAndSource

Declaration#

public abstract virtual void SetClassIdAndSource(PlayerCharacterStats source, string id)

Parameters#

NameDescription
sourceStat Source
idClass Id

Description#

Set Class Id and Stat Source in a single call

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(IClassClient target, string classId, PlayerCharacterStats source)    {        target.SetClassIdAndSource(source, classId);    }

}