ClassUI.Load
Declaration#
public void Load(PlayerCharacterStats source, string classId)Parameters#
| Name | Description |
|---|---|
| source | Source providing the Class info |
| classId | Id of the Class to load |
Description#
Load a Class and update all children.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ClassUI target, PlayerCharacterStats source, string id) { target.Load(source, id); }
}