StatAssignmentItem.Load
Declaration#
public void Load(BasicStats source, GDTKStat stat, bool keyStat)Parameters#
| Name | Description |
|---|---|
| source | Source of stat |
| stat | Stat |
| keyStat | Is stat set as key |
Description#
Load stat data
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatAssignmentItem target, BasicStats other, string id) { target.Load(other, other.stats[id], true); }}