StatModifierUI.LoadStatModifier
Declaration#
public virtual void LoadStatModifier(StatSource source, GDTKStatModifier modifier)Parameters#
| Name | Description |
|---|---|
| source | Source of modifier |
| modifier | Modifier to load |
Description#
Load data
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatModifierUI target, BasicStats other, string statId) { target.LoadStatModifier(other.source, other.GetStat(statId).activeModifiers[0]); }}