RPGEmptyAction.OnInteractionCalled
Declaration#
public virtual void OnInteractionCalled()Description#
This method is called whenever the Interaction UI is displayed
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(InventoryRPGLockpickAction target) { target.OnInteractionCalled(); }
}