RPGEmptyAction.OnInteractorChanged
Declaration#
public virtual void OnInteractorChanged()Description#
This method is called whenever the Current Interactor changes
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(InventoryRPGLockpickAction target) { target.OnInteractorChanged(); }
}