On this pageGDTKCraftingItemEntry.countpublic Int32 count { get; }CopyDescription#Get count of item requiredUsage#Exampleusing NullSave.GDTK.Inventoryusing UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(GDTKCraftingItemEntry target) { System.Int32 result = target.count; } }Copy