GDTKCraftingItemEntry.minimumRarity
public Int32 minimumRarity { get; }Description#
Get the minimum rarity of the object
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKCraftingItemEntry target) { System.Int32 result = target.minimumRarity; } }