GDTKItemCategory.availableSlots
public Int32 availableSlots { get; }Description#
Gets the number of availble slots (Maximum - Locked)
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItemCategory target) { System.Int32 result = target.availableSlots; } }