GDTKItemCategory.lockedSlots
public Int32 lockedSlots { get; set; }Description#
Get/Set the number of locked slots
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItemCategory target) { System.Int32 result = target.lockedSlots; } }