EquipSlotClient.HasBlockingSlot
Declaration#
public virtual bool HasBlockingSlot()Description#
Check if other slot blocks "free" equip to here
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(EquipSlotClient target) { bool result = target.HasBlockingSlot(); }
}