EquipSlotClient.HolsterItemToggle
Declaration#
public virtual void HolsterItemToggle()Description#
Holsters or Unholsters item depending on current state
Usage#
Example
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(EquipSlotClient target) { target.HolsterItemToggle(); }
}