CraftingQueueUIGridDisplay.secondarySource
public Object secondarySource { get; set; }Description#
Gets/Sets the secondary source of data for the display
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CraftingQueueUIGridDisplay target) { System.Object result = target.secondarySource; } }