CraftingQueueUIListDisplay.GetSelectedItem
Declaration#
public virtual T GetSelectedItem()Description#
Get the selected item as requested type T
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CraftingQueueUIListDisplay target) { GDTKCraftingQueueItem result = target.GetSelectedItem<GDTKCraftingQueueItem>(); }
}