CraftingQueueUIListDisplay.ItemAdded
Declaration#
public virtual void ItemAdded(T item, Int32 count)Parameters#
| Name | Description |
|---|---|
| item | Item added |
| count | Count of item |
Description#
Item of type T added to existing list
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CraftingQueueUIListDisplay target, GDTKCraftingQueueItem other) { target.ItemAdded(other, 1); }
}