TransferWindowUI.StoreItem
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Declarationpublic void StoreItem(GDTKItem item)
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ParametersName | Description |
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item | Item to store |
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DescriptionStore specific player item into other
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(TransferWindowUI target, GDTKItem other) { target.StoreItem(other); }
}