TransferWindowUI.StoreItem
Declaration#
public void StoreItem(GDTKItem item)Parameters#
| Name | Description |
|---|---|
| item | Item to store |
Description#
Store specific player item into other
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(TransferWindowUI target, GDTKItem other) { target.StoreItem(other); }
}