TransferWindowUI.TakeItem
Declaration#
public void TakeItem(GDTKItem item)Parameters#
| Name | Description |
|---|---|
| item | Item to take |
Description#
Take a specific item from other
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(TransferWindowUI target, GDTKItem other) { target.TakeItem(other); }
}