DataFile.Clear
Declaration#
public virtual void Clear()Description#
Clears data from all sections
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // You can create your own DataFiles to work with DataFile target = new DataFile();
// Values in a custom DataFile are never saved/loaded by the system // They can be saved/loaded manually target.SetVector3("customSection1", "vector3", new Vector3(1.2f, 3.4f, 5.6f));
// You can clear the entire DataFile with a single call target.Clear(); }
}Declaration#
public virtual void Clear(string section)Parameters#
| Name | Description |
|---|---|
| section | Section to unload |
Description#
Clears data from a specified section
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // You can create your own DataFiles to work with DataFile target = new DataFile();
// Values in a custom DataFile are never saved/loaded by the system // They can be saved/loaded manually target.SetVector3("customSection1", "vector3", new Vector3(1.2f, 3.4f, 5.6f)); target.SetString("customSection1a", "string", gameObject.name);
// You can clear a single seciton by passing its name target.Clear("customSection1"); }
}