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DataFile.UnloadSection

Declaration#

public void UnloadSection(string section)

Parameters#

NameDescription
sectionSection to unload

Description#

Unloads a section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // You can create your own DataFiles to work with        DataFile target = new DataFile();
        // Values in a custom DataFile are never saved/loaded by the system        // They can be saved/loaded manually        target.SetVector3("customSection1", "vector3", new Vector3(1.2f, 3.4f, 5.6f));        target.SetString("customSection1a", "string", gameObject.name);
        // You can unload individual sections        target.UnloadSection("customSection1");    }

}