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DataFile.SetString

Declaration#

public void SetString(string section, string id, string value)

Parameters#

NameDescription
sectionSection to set
idKey to set
valueValue to set

Description#

Sets string value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // You can create your own DataFiles to work with        DataFile target = new DataFile();
        // Values in a custom DataFile are never saved/loaded by the system        // They can be saved/loaded manually        target.SetString("customSection1", "string", gameObject.name);    }
}