hasFocus[]
Returns 1 if a specific Focus is present. This is a subscribed method, if your stat references this method it will be updated anytime the affected outcome would change.
In this example let's assume the player has 2 Focuses: Mage (id=mage) with a level of 1 Hunter (id=hunter) with a level of 4
Usage#
hasFocus[mage]Returns: 1
Usage#
hasFocus[hunter]Returns: 1
Usage#
hasFocus[necromancer]Returns: 0