GDTKStatModifier.lifeRemaining
public Double lifeRemaining { get; set; }Description#
Get/Set the number of seconds left before this modifier dies
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatModifier target) { double result = target.lifeRemaining; }
}