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GDTKStatModifier.lifeRemaining

public Double lifeRemaining { get; set; }

Description#

Get/Set the number of seconds left before this modifier dies

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatModifier target)    {        double result = target.lifeRemaining;    }
}