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GDTKStatModifier.originalSetValue

public string originalSetValue { get; set; }

Description#

Get/Set the targets value before modifier was applied

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatModifier target)    {        string result = target.originalSetValue;    }
}