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StatusConditionPlugin.Apply

Declaration#

public virtual void Apply(PlayerCharacterStats target, GlobalStats global)

Parameters#

NameDescription
targetSource initializing the plugin
globalGlobalStats source

Description#

Apply the selected options

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatusConditionPlugin plugin, PlayerCharacterStats statSource)    {        plugin.Apply(statSource, ToolRegistry.GetComponent<GlobalStats>());    }
}