StatusConditionPlugin.Unapply
Declaration#
public virtual void Unapply(PlayerCharacterStats target, GlobalStats global)Parameters#
| Name | Description |
|---|---|
| target | Source initializing the plugin |
| global | GlobalStats source |
Description#
Remove options that have been applied
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatusConditionPlugin target, PlayerCharacterStats other) { target.Unapply(other, ToolRegistry.GetComponent<GlobalStats>()); }
}