GlobalStats.attributes
public IReadOnlyList<GDTKAttribute> attributes { get; }Description#
Returns a read-only list of Attributes on the object.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GlobalStats source) { foreach(GDTKAttribute attribute in source.attributes) { Debug.Log(attribute.info.title); } }
}