GlobalStats.registeredSources
public IReadOnlyList<IUniquelyIdentifiable> registeredSources { get; }Description#
Returns a list of registered IUniquelyIdentifiable sources.
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GlobalStats source) { IUniquelyIdentifiable uid = source.registeredSources[0]; source.RemoveAttributesFromSource(uid); }
}