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GlobalStats.statusConditions

public IReadOnlyList<GDTKStatusCondition> statusConditions { get; }

Description#

Returns a read-only list of initialized Status Conditions.

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GlobalStats source)    {        // Manually subscribe to the first condition        source.statusConditions[0].onActivated += StatusConditionActivated;    }
    private void StatusConditionActivated(GDTKStatusCondition source)    {        Debug.Log(source.info.title + " has been activated.");    }
}