GlobalStats.statusConditions
public IReadOnlyList<GDTKStatusCondition> statusConditions { get; }Description#
Returns a read-only list of initialized Status Conditions.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GlobalStats source) { // Manually subscribe to the first condition source.statusConditions[0].onActivated += StatusConditionActivated; }
private void StatusConditionActivated(GDTKStatusCondition source) { Debug.Log(source.info.title + " has been activated."); }
}