GlobalStats.resistances
public IReadOnlyList<GDTKEffectResistance> resistances { get; }Description#
Returns a read-only list of Status Effects currently active on this object.
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GlobalStats target) { System.Collections.Generic.IReadOnlyList<GDTKEffectResistance> result = target.resistances; } }