StatsAndEffects.busy
public bool busy { get; }Description#
True if the system is currently loading or saving data.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { if (!source.busy) { source.DataSave("test.sav"); } }
}