StatsAndEffects.focuses
public IReadOnlyList<GDTKFocus> focuses { get; }Description#
Returns a read-only list of Foceses assigned to the object
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects target) { System.Collections.Generic.IReadOnlyList<GDTKFocus> result = target.focuses; } }