StatSource.registeredSources
public IReadOnlyList<IUniquelyIdentifiable> registeredSources { get; }Description#
Returns a list of all registered sources
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { System.Collections.Generic.IReadOnlyList<IUniquelyIdentifiable> result = target.registeredSources; } }