StatSource.remoteStatSources
public IReadOnlyDictionary<string, StatSource> remoteStatSources { get; }Description#
Returns a dictionary of remote Stat Sources
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { System.Collections.Generic.IReadOnlyDictionary<string, StatSource> result = target.remoteStatSources; } }