StatSource.stats
public IReadOnlyDictionary<string, GDTKStat> stats { get; }Description#
Returns a dictionary of stats, keyed by id
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { System.Collections.Generic.IReadOnlyDictionary<string, GDTKStat> result = target.stats; } }