StatusConditionUI.Load
Declaration#
public void Load(GDTKStatusCondition statusCondition)Parameters#
| Name | Description |
|---|---|
| statusCondition | Status Condition to display |
Description#
Loads a Status Condition for display
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatusConditionUI target, GDTKStatusCondition other) { target.Load(other); }
}