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GDTKItemStatSource.Clone

Declaration#

public GDTKItemStatSource Clone()

Description#

Create a clone of this object

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItemStatSource target)    {        GDTKItemStatSource result = target.Clone();    }
}