Skip to main content

GDTKItemStatSource.IsTrue

Declaration#

public virtual bool IsTrue(string expression)

Parameters#

NameDescription
expressionExpression to evaluate

Description#

Check if an expression is true

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItemStatSource target, string other)    {        bool result = target.IsTrue(other);    }
}