GDTKItemStatSource.IsTrue
Declaration#
public virtual bool IsTrue(string expression)Parameters#
| Name | Description |
|---|---|
| expression | Expression to evaluate |
Description#
Check if an expression is true
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItemStatSource target, string other) { bool result = target.IsTrue(other); }
}