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GDTKItemStatSource.DataLoad

Declaration#

public virtual void DataLoad(Stream stream)

Parameters#

NameDescription
streamStream to use

Description#

Load data from a stream

Usage#

using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItemStatSource target, FileStream other)    {        target.DataLoad(other);    }
}