GDTKItemStatSource.Inherit
Declaration#
public void Inherit(GDTKItemStatSource parent)Parameters#
| Name | Description |
|---|---|
| parent | Parent to inherit from |
Description#
Inherit values from parent
Usage#
Example
using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void Example(GDTKItemStatSource target, GDTKItemStatSource other) { // With the introduction of Item Inheritance, stats also needed to inherit // This method allows for stats of the parent to be copied in // Ids in the parent that already exist in the child are ignored and presumed overwritten target.Inherit(other); }
}