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GDTKStat.AddModifier

Declaration#

public void AddModifier(GDTKStatModifier modifier, Dictionary<string, StatSource> sources)

Parameters#

NameDescription
modifierStat Modifier to add
sourcesDictionary of stat sources

Description#

Add a Stat Modifier to this object

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStat target, BasicStats owner)    {        // Create a modifier that applies 1 time immediately        // Modifier changes the value of a Stat with the Id        // of 'HP' by adding 2        GDTKStatModifier modifier = new GDTKStatModifier();        modifier.target = ModifierTarget.Value;        modifier.applies = ModifierApplication.Immediately;        modifier.affectsStatId = "HP";        modifier.changeType = ModifierChangeType.Add;        modifier.value.valueExpression = "2";
        Dictionary<string, StatSource> sources = new Dictionary<string, StatSource>()        {            { "", owner.source },            { "global", ToolRegistry.GetComponent<GlobalStats>().source }        };
        target.AddModifier(modifier, sources);    }
}