GDTKStat.AddModifier
Declaration#
public void AddModifier(GDTKStatModifier modifier, Dictionary<string, StatSource> sources)Parameters#
| Name | Description |
|---|---|
| modifier | Stat Modifier to add |
| sources | Dictionary of stat sources |
Description#
Add a Stat Modifier to this object
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStat target, BasicStats owner) { // Create a modifier that applies 1 time immediately // Modifier changes the value of a Stat with the Id // of 'HP' by adding 2 GDTKStatModifier modifier = new GDTKStatModifier(); modifier.target = ModifierTarget.Value; modifier.applies = ModifierApplication.Immediately; modifier.affectsStatId = "HP"; modifier.changeType = ModifierChangeType.Add; modifier.value.valueExpression = "2";
Dictionary<string, StatSource> sources = new Dictionary<string, StatSource>() { { "", owner.source }, { "global", ToolRegistry.GetComponent<GlobalStats>().source } };
target.AddModifier(modifier, sources); }
}