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GDTKStat.IsConditionTrue

Declaration#

public bool IsConditionTrue(string condition, StatSource other)

Parameters#

NameDescription
conditionCondition to check
otherOther Stat Source

Description#

Check if a condition is true

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStat target)    {        bool result = target.IsConditionTrue("1 > 0");    }
}