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GDTKStat.AddSubscription

Declaration#

public void AddSubscription(StatBinding subscribeFlags, SimpleEvent subscriptionCallback)

Parameters#

NameDescription
subscribeFlagsType of binding to use
subscriptionCallbackEvent subscription to add

Description#

Add a subscription to this stat

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStat target)    {        target.AddSubscription(StatBinding.Value, ValueChanged);    }
    private void ValueChanged()    {        Debug.Log("Value changed");    }}