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SaveSystem.Clear

Declaration#

public static void Clear()

Description#

Clears data from all sections

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        SaveSystem.Clear();
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        SaveSystem.tempData.Clear();    }
}

Declaration#

public static void Clear(string section)

Parameters#

NameDescription
sectionSection to unload

Description#

Clears data from a specified section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        SaveSystem.Clear("demoSection");    }
}