Skip to main content

SaveSystem.SetVector3

Declaration#

public static void SetVector3(string section, string id, Vector3 value)

Parameters#

NameDescription
sectionSection to set
idKey to set
valueValue to set

Description#

Sets vector3 value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        SaveSystem.SetVector3("demoSection", "vector3", new Vector3(1.2f, 3.4f, 5.6f));
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        SaveSystem.tempData.SetVector3("vector3Temp", new Vector3(7.8f, 9.0f, 10.1f));    }
}