SaveSystem.SetVector3
Declaration#
public static void SetVector3(string section, string id, Vector3 value)Parameters#
| Name | Description |
|---|---|
| section | Section to set |
| id | Key to set |
| value | Value to set |
Description#
Sets vector3 value for a key on a specific section
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Persistent data can be set directly // You can separate your data into sections for faster save/load // The same key can be present on multiple sections // This value will be persisted on save/load SaveSystem.SetVector3("demoSection", "vector3", new Vector3(1.2f, 3.4f, 5.6f));
// Temporary data may be used to keep values locally or between scenes // This data is never saved or loaded. SaveSystem.tempData.SetVector3("vector3Temp", new Vector3(7.8f, 9.0f, 10.1f)); }
}