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SaveSystem.SaveSceneData

Declaration#

public static void SaveSceneData()

Description#

Get lastest scene data into data, does not save file

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // There are 2 types of saving data        // Gathering information from the scene and placing it in memory        // Saving memory to file        // .SaveSaveSceneData() is responsible for gathering scene data before saving        SaveSystem.SaveSceneData();    }
}