SaveSystem.SaveSceneData
Declaration#
public static void SaveSceneData()Description#
Get lastest scene data into data, does not save file
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // There are 2 types of saving data // Gathering information from the scene and placing it in memory // Saving memory to file // .SaveSaveSceneData() is responsible for gathering scene data before saving SaveSystem.SaveSceneData(); }
}