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SaveSystem.GetBinary

Declaration#

public static Byte[] GetBinary(string section, string id, Byte[] defaultValue)

Parameters#

NameDescription
sectionSection to read
idKey to read
defaultValueDefault value

Description#

Gets binary value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        var permResult = SaveSystem.GetBinary("demoSection", "binary", new byte[] { 0, 1, 42, 255 });
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        var tempResult = SaveSystem.tempData.GetBinary("binaryTemp", new byte[] { 7, 120, 2 });    }
}