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SaveSystem.GetByte

Declaration#

public static Byte GetByte(string section, string id, Byte defaultValue)

Parameters#

NameDescription
sectionSection to read
idKey to read
defaultValueDefault value

Description#

Gets byte value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        var permResult = SaveSystem.GetByte("demoSection", "byte", 101);
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        var tempResult = SaveSystem.tempData.GetByte("byteTemp", 202);    }
}