SaveSystem.GetString
Declaration#
public static string GetString(string section, string id, string defaultValue)Parameters#
| Name | Description |
|---|---|
| section | Section to read |
| id | Key to read |
| defaultValue | Default value |
Description#
Gets string value for a key on a specific section
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Persistent data can be set directly // You can separate your data into sections for faster save/load // The same key can be present on multiple sections // This value will be persisted on save/load var permResult = SaveSystem.GetString("demoSection", "string", "Hello");
// Temporary data may be used to keep values locally or between scenes // This data is never saved or loaded. var tempResult = SaveSystem.tempData.GetString("stringTemp", "World!"); }
}